FilmFest 2019
The Promotion (2019) from ACU FilmFest on Vimeo. |
A 3D animated film project directed by Donte' Pane and Lauren Mullen, this film premiered at FilmFest 2019. It was created in realtime with the Unity game engine.
For this project, I was the Co-Cinematographer. I helped Lauren execute her vision for the film by placing the dozens of different camera and dolly shots in the film so it looked great. I also created the pocketwatch, which has a chain attached to it. I had to create a script in Unity to be able to easily create the chain. |
Work In Progress - FilmFest 2020
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A joint 3D animated film project in production by Drake Pamplin and I, this film will premiere at FilmFest 2020. It is being made in Blender 2.8 and will be rendered with the Cycles engine.
"One must consider what he is made to do. For Robo, he understands that he must fight. When he fights, he knows that he is alive. When he wins, he knows that there will be another day for him to fight. That is life for Robo. It’s very simple; it’s very predictable; it’s everything a fighting robot could ever want. What if that is not his true purpose at all? That would be quite unfortunate." |
Work in Progress - VR Carnival
This is a VR Carnival game that I am currently making in Unity. Currently, Skee-Ball is a fully functioning game, and it's a blast to play.
When finished, the Bowling game will be a bowling alley quality game, complete with a functioning pinsetter. Each game piece was created by me in Blender. When this project is finished, I will upload a video demoing each carnival game. |
Block Tower
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Block Tower is a mobile puzzle physics game where you try to stack blocks to the top of the screen. By tapping on a block moving back and forth at the top of the screen, you place the block onto a small base on the bottom of the screen. If you don’t tap at the right time and place the block incorrectly, you can cause the tower to fall. The level is finished when the tower reaches the top of the screen. As the game progresses, blocks start getting more difficult to stack with more complex shapes and sizes.
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